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 vision and deep reinforcement learning


ForestProtector: An IoT Architecture Integrating Machine Vision and Deep Reinforcement Learning for Efficient Wildfire Monitoring

arXiv.org Artificial Intelligence

Early detection of forest fires is crucial to minimizing the environmental and socioeconomic damage they cause. Indeed, a fire's duration directly correlates with the difficulty and cost of extinguishing it. For instance, a fire burning for 1 minute might require 1 liter of water to extinguish, while a 2-minute fire could demand 100 liters, and a 10-minute fire might necessitate 1,000 liters. On the other hand, existing fire detection systems based on novel technologies (e.g., remote sensing, PTZ cameras, UAVs) are often expensive and require human intervention, making continuous monitoring of large areas impractical. To address this challenge, this work proposes a low-cost forest fire detection system that utilizes a central gateway device with computer vision capabilities to monitor a 360{\deg} field of view for smoke at long distances. A deep reinforcement learning agent enhances surveillance by dynamically controlling the camera's orientation, leveraging real-time sensor data (smoke levels, ambient temperature, and humidity) from distributed IoT devices. This approach enables automated wildfire monitoring across expansive areas while reducing false positives.


A Framework Using Machine Vision and Deep Reinforcement Learning for Self-Learning Moving Objects in a Virtual Environment

AAAI Conferences

In recent artificial intelligence (AI) research, convolutional neural networks (CNNs) can create artificial agents capable of self-learning. Self-learning autonomous moving objects utilize machine vision techniques based on processing and recognizing objects in digital images. Afterwards, deep reinforcement learning (Deep-RL) is applied to understand and learn intelligent actions and controls. The objective of our research is to study methods and designs on how machine vision and deep machine learning algorithms can be implemented in a virtual world (e.g., a computer game) for moving objects (e.g., vehicles or aircrafts) to improve their navigation and detection of threats in real life. In this paper, we create a framework for generating and using data from computer games to be used in CNNs and Deep-RL to perform intelligent actions. We show the initial results of applying the framework and identify various military applications that may benefit from this research.